Medilar Gestão em Saúde
Medindo aproximadamente 12 cm de comprimento, os rins possuem três principais funções: filtrar o sangue para eliminar as toxinas (amônia, ureia e ácido úrico); manter um constante equilíbrio entre água e sais no organismo e produzir hormônios. Para manter esse órgão funcionando perfeitamente beba cerca de 2 litros de água por dia ;)
Medindo aproximadamente 12 cm de comprimento, os rins possuem três principais funções: filtrar o sangue para eliminar as toxinas (amônia, ureia e ácido úrico); manter um constante equilíbrio entre água e sais no organismo e produzir hormônios. Para manter esse órgão funcionando perfeitamente beba cerca de 2 litros de água por dia ;)
泛娱乐 + AI + 计算机CG
尝试用计算机生出符合二次元动漫的GC
-----------------------
用AI计算机视觉分析image的颜色
image可以是上网抓,也可以是AI生成,
%%file ground.pov
图7,图9 需要人手加这句 #include "colors.inc"
图11用自然语言向AI提出: 天在上,地在下, 让AI自行修改代码,
----------------------
use povray write : the sky_sphere color to like this image
To create a sky similar to the one in your image using POV-Ray, you can use the `sky_sphere` feature with a gradient pigment to mimic the color variations from the horizon to the zenith. Here's an example of how you might write it:
```pov
// POV-Ray sky_sphere example
#include "colors.inc"
camera {
location <0, 1, -4>
look_at <0, 2, 0>
angle 80
}
light_source {
<10, 10, -10> White
}
// Define the sky_sphere
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb<1, 1, 1>] // White color at the horizon
[0.8 color rgb<0.1, 0.25, 0.75>] // Light blue color
[1.0 color rgb<0.1, 0.25, 0.75>] // Deep blue color at the zenith
}
scale 2
translate -1
}
}
```
This code snippet creates a gradient that transitions from white at the horizon to a deep blue at the zenith, which should resemble the sky in your image. You can adjust the `color_map` entries to match the specific colors in your image more closely. Remember to include the `colors.inc` file for predefined colors and adjust the `scale` and `translate` values to fine-tune the gradient's appearance on the sky sphere⁶⁷⁸.
Source: Conversation with Bing, 3/12/2024
(1) POV-Ray: Documentation: 1.3.5.2 The Sky Sphere. h ttps://www.povray.org/documentation/view/3.6.1/91/.
(2) How to create realistic skies with POV-Ray - part 1. h ttp://f-lohmueller.de/pov_tut/backgrnd/p_sky1.htm.
(3) Reference:Sky Sphere - POV-Wiki - POV-Ray. h ttps://wiki.povray.org/content/Reference:Sky_Sphere.
(4) https://t.cn/A6YeOdNU h ttps://vermillionend.blogspot.com/2017/07/natsuzora-no-perseus.html.
(5) https://t.cn/A6YeOdNy h ttps://fancaps.net/anime/picture.php?/7731110.
(6) h ttps://www.freepik.com/premium-ai-image/disneystyle-blue-sky-with-sparse-clouds.... https://t.cn/A6YeOdNA
(7) h ttps://twitter.com/tintin0go. https://t.cn/A6YeOdNb
(8) h ttps://www.cda.pl/video/701121167. https://t.cn/A6YeOdN2
(9) POV-Ray 3.1 Documentation - Creating a Sky with a Color Gradient. h ttps://newton.ex.ac.uk/research/qsystems/people/resende/POV-RAY/pov99.htm.
(10) POV-Ray: Documentation: 2.3.2.4 Sky Sphere. ht
tp://www.povray.org/documentation/view/3.6.1/255/.
--------------------
use povray write : the ground color to like this image
To simulate the ground texture similar to the one in your image using POV-Ray, you can use a combination of `pigment` and `finish` to create a wood-like texture. Here's an example of how you might write it:
```pov
// POV-Ray ground texture example
#include "textures.inc"
camera {
location <0, 2, -3>
look_at <0, 0, 0>
}
light_source {
<1500, 2500, -2500> color White
}
// Define the ground texture
plane {
y, 0
texture {
pigment {
wood
scale <1, 1, 1>
translate <-0.5, 0, 0>
rotate <0, 0, 0>
turbulence 0.2
color_map {
[0.0 color rgb<0.96, 0.87, 0.70>] // Light beige color
[0.5 color rgb<0.65, 0.50, 0.39>] // Medium brown color
[1.0 color rgb<0.40, 0.26, 0.13>] // Dark brown color
}
}
finish {
specular 0.1
roughness 0.007
reflection { 0.05, 0.1 fresnel on }
}
}
}
```
This code snippet uses the `wood` pigment pattern from `textures.inc` and applies a `color_map` to match the shades of brown in your image. The `scale`, `translate`, `rotate`, and `turbulence` modifiers are used to adjust the appearance of the wood grain. The `finish` is set to give a slight specular highlight and reflection to mimic the natural sheen of wood. You can adjust the `color_map` entries and modifiers to match the specific texture and colors in your image more closely⁶⁷⁹.
Source: Conversation with Bing, 3/12/2024
(1) How to create realistic skies with POV-Ray - part 1. h ttp://f-lohmueller.de/pov_tut/backgrnd/p_sky1.htm.
(2) POV-Ray: Documentation: 2.2.1.5 Specifying Colors. h ttps://www.povray.org/documentation/view/3.6.1/230/.
(3) Textures with POV-Ray - rgb colors. ht tp://f-lohmueller.de/pov_tut/tex/tex_120e.htm.
(4) h ttps://www.pinterest.com/pin/775604367064862887. https://t.cn/A6YeOdNL
(5) h ttps://www.doorsworcester.com/oak-doors-worcester-malvern-redditch. h ttps://www.doorsworcester.com/oak-doors-worcester-malvern-redditch/.
(6) h ttps://www.pngsucai.com/png/7584051.html. https://t.cn/A6YeOdN4
(7) h ttps://pixers.com.tr/duvar-resimleri/acik-kahverengi-ahsap-doku-veya-arka-plan-54984183. h ttps://pixers.com.tr/duvar-resimleri/acik-kahverengi-ahsap-doku-veya-arka-plan-54984183.
(8) h ttps://jp.depositphotos.com/2019957/stock-photo-seamless-wood-texture.html. h ttps://jp.depositphotos.com/2019957/stock-photo-seamless-wood-texture.html.
(9) POV-Ray: Documentation: 2.5.1.3 Color Maps. h ttp://www.povray.org/documentation/view/3.7.0/335/.
--------------
could you POV-Ray sky_sphere up, ground down
Certainly! To create a scene in POV-Ray with the sky above and the ground below, you can combine the `sky_sphere` and `plane` elements. Here's an example script that sets up a basic scene with a gradient sky and a textured ground:
```pov
// POV-Ray Scene with sky_sphere and ground
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 3, -10>
look_at <0, 1, 0>
angle 90
}
light_source {
<1500, 2500, -2500> color White
}
// Define the sky_sphere
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb<1, 1, 1>] // White color at the horizon
[0.8 color rgb<0.1, 0.25, 0.75>] // Light blue color
[1.0 color rgb<0.1, 0.25, 0.75>] // Deep blue color at the zenith
}
scale 2
translate -1
}
}
// Define the ground
plane {
y, 0
texture {
pigment {
wood
scale <1, 1, 1>
translate <-0.5, 0, 0>
rotate <0, 0, 0>
turbulence 0.2
color_map {
[0.0 color rgb<0.96, 0.87, 0.70>] // Light beige color
[0.5 color rgb<0.65, 0.50, 0.39>] // Medium brown color
[1.0 color rgb<0.40, 0.26, 0.13>] // Dark brown color
}
}
finish {
specular 0.1
roughness 0.007
reflection { 0.05, 0.1 fresnel on }
}
}
}
```
This script sets up a camera, a light source, a sky sphere with a gradient blue sky, and a textured ground plane resembling wood. You can adjust the colors and textures to match your specific needs. Remember to include the `colors.inc` and `textures.inc` files for predefined colors and textures.
--------------------
%%file animesky4.pov
!povray animesky4.pov
尝试用计算机生出符合二次元动漫的GC
-----------------------
用AI计算机视觉分析image的颜色
image可以是上网抓,也可以是AI生成,
%%file ground.pov
图7,图9 需要人手加这句 #include "colors.inc"
图11用自然语言向AI提出: 天在上,地在下, 让AI自行修改代码,
----------------------
use povray write : the sky_sphere color to like this image
To create a sky similar to the one in your image using POV-Ray, you can use the `sky_sphere` feature with a gradient pigment to mimic the color variations from the horizon to the zenith. Here's an example of how you might write it:
```pov
// POV-Ray sky_sphere example
#include "colors.inc"
camera {
location <0, 1, -4>
look_at <0, 2, 0>
angle 80
}
light_source {
<10, 10, -10> White
}
// Define the sky_sphere
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb<1, 1, 1>] // White color at the horizon
[0.8 color rgb<0.1, 0.25, 0.75>] // Light blue color
[1.0 color rgb<0.1, 0.25, 0.75>] // Deep blue color at the zenith
}
scale 2
translate -1
}
}
```
This code snippet creates a gradient that transitions from white at the horizon to a deep blue at the zenith, which should resemble the sky in your image. You can adjust the `color_map` entries to match the specific colors in your image more closely. Remember to include the `colors.inc` file for predefined colors and adjust the `scale` and `translate` values to fine-tune the gradient's appearance on the sky sphere⁶⁷⁸.
Source: Conversation with Bing, 3/12/2024
(1) POV-Ray: Documentation: 1.3.5.2 The Sky Sphere. h ttps://www.povray.org/documentation/view/3.6.1/91/.
(2) How to create realistic skies with POV-Ray - part 1. h ttp://f-lohmueller.de/pov_tut/backgrnd/p_sky1.htm.
(3) Reference:Sky Sphere - POV-Wiki - POV-Ray. h ttps://wiki.povray.org/content/Reference:Sky_Sphere.
(4) https://t.cn/A6YeOdNU h ttps://vermillionend.blogspot.com/2017/07/natsuzora-no-perseus.html.
(5) https://t.cn/A6YeOdNy h ttps://fancaps.net/anime/picture.php?/7731110.
(6) h ttps://www.freepik.com/premium-ai-image/disneystyle-blue-sky-with-sparse-clouds.... https://t.cn/A6YeOdNA
(7) h ttps://twitter.com/tintin0go. https://t.cn/A6YeOdNb
(8) h ttps://www.cda.pl/video/701121167. https://t.cn/A6YeOdN2
(9) POV-Ray 3.1 Documentation - Creating a Sky with a Color Gradient. h ttps://newton.ex.ac.uk/research/qsystems/people/resende/POV-RAY/pov99.htm.
(10) POV-Ray: Documentation: 2.3.2.4 Sky Sphere. ht
tp://www.povray.org/documentation/view/3.6.1/255/.
--------------------
use povray write : the ground color to like this image
To simulate the ground texture similar to the one in your image using POV-Ray, you can use a combination of `pigment` and `finish` to create a wood-like texture. Here's an example of how you might write it:
```pov
// POV-Ray ground texture example
#include "textures.inc"
camera {
location <0, 2, -3>
look_at <0, 0, 0>
}
light_source {
<1500, 2500, -2500> color White
}
// Define the ground texture
plane {
y, 0
texture {
pigment {
wood
scale <1, 1, 1>
translate <-0.5, 0, 0>
rotate <0, 0, 0>
turbulence 0.2
color_map {
[0.0 color rgb<0.96, 0.87, 0.70>] // Light beige color
[0.5 color rgb<0.65, 0.50, 0.39>] // Medium brown color
[1.0 color rgb<0.40, 0.26, 0.13>] // Dark brown color
}
}
finish {
specular 0.1
roughness 0.007
reflection { 0.05, 0.1 fresnel on }
}
}
}
```
This code snippet uses the `wood` pigment pattern from `textures.inc` and applies a `color_map` to match the shades of brown in your image. The `scale`, `translate`, `rotate`, and `turbulence` modifiers are used to adjust the appearance of the wood grain. The `finish` is set to give a slight specular highlight and reflection to mimic the natural sheen of wood. You can adjust the `color_map` entries and modifiers to match the specific texture and colors in your image more closely⁶⁷⁹.
Source: Conversation with Bing, 3/12/2024
(1) How to create realistic skies with POV-Ray - part 1. h ttp://f-lohmueller.de/pov_tut/backgrnd/p_sky1.htm.
(2) POV-Ray: Documentation: 2.2.1.5 Specifying Colors. h ttps://www.povray.org/documentation/view/3.6.1/230/.
(3) Textures with POV-Ray - rgb colors. ht tp://f-lohmueller.de/pov_tut/tex/tex_120e.htm.
(4) h ttps://www.pinterest.com/pin/775604367064862887. https://t.cn/A6YeOdNL
(5) h ttps://www.doorsworcester.com/oak-doors-worcester-malvern-redditch. h ttps://www.doorsworcester.com/oak-doors-worcester-malvern-redditch/.
(6) h ttps://www.pngsucai.com/png/7584051.html. https://t.cn/A6YeOdN4
(7) h ttps://pixers.com.tr/duvar-resimleri/acik-kahverengi-ahsap-doku-veya-arka-plan-54984183. h ttps://pixers.com.tr/duvar-resimleri/acik-kahverengi-ahsap-doku-veya-arka-plan-54984183.
(8) h ttps://jp.depositphotos.com/2019957/stock-photo-seamless-wood-texture.html. h ttps://jp.depositphotos.com/2019957/stock-photo-seamless-wood-texture.html.
(9) POV-Ray: Documentation: 2.5.1.3 Color Maps. h ttp://www.povray.org/documentation/view/3.7.0/335/.
--------------
could you POV-Ray sky_sphere up, ground down
Certainly! To create a scene in POV-Ray with the sky above and the ground below, you can combine the `sky_sphere` and `plane` elements. Here's an example script that sets up a basic scene with a gradient sky and a textured ground:
```pov
// POV-Ray Scene with sky_sphere and ground
#include "colors.inc"
#include "textures.inc"
camera {
location <0, 3, -10>
look_at <0, 1, 0>
angle 90
}
light_source {
<1500, 2500, -2500> color White
}
// Define the sky_sphere
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb<1, 1, 1>] // White color at the horizon
[0.8 color rgb<0.1, 0.25, 0.75>] // Light blue color
[1.0 color rgb<0.1, 0.25, 0.75>] // Deep blue color at the zenith
}
scale 2
translate -1
}
}
// Define the ground
plane {
y, 0
texture {
pigment {
wood
scale <1, 1, 1>
translate <-0.5, 0, 0>
rotate <0, 0, 0>
turbulence 0.2
color_map {
[0.0 color rgb<0.96, 0.87, 0.70>] // Light beige color
[0.5 color rgb<0.65, 0.50, 0.39>] // Medium brown color
[1.0 color rgb<0.40, 0.26, 0.13>] // Dark brown color
}
}
finish {
specular 0.1
roughness 0.007
reflection { 0.05, 0.1 fresnel on }
}
}
}
```
This script sets up a camera, a light source, a sky sphere with a gradient blue sky, and a textured ground plane resembling wood. You can adjust the colors and textures to match your specific needs. Remember to include the `colors.inc` and `textures.inc` files for predefined colors and textures.
--------------------
%%file animesky4.pov
!povray animesky4.pov
Metodología Científica Agenda Acadêmica Consultoría
ESCRITA ACADÊMICA
Apontamos no post três aspectos nos quais nos deparamos com dificuldade em escrever academicamente.
Fiquem de olho nas possíveis soluções.
Agenda Acadêmica Formação, feita para simplificar!!!
#escritaacademica # tccaprovado #textoacademico # mestrado #doutorado
ESCRITA ACADÊMICA
Apontamos no post três aspectos nos quais nos deparamos com dificuldade em escrever academicamente.
Fiquem de olho nas possíveis soluções.
Agenda Acadêmica Formação, feita para simplificar!!!
#escritaacademica # tccaprovado #textoacademico # mestrado #doutorado
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